Saturday Nov 05, 2022

Tom Clancy’s Ghost Recon 2

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Tom Clancy’s Ghost Recon 2

Tom Clancy’s Ghost Recon 2 fails to live up to the lofty expectations of its own brand thanks to simplistic gameplay, lackluster presentation, a lack of co-op play, and an overall dearth of polish.

Tom Clancy’s Ghost Recon 2 (GameCube) – Part 1


NOTE: The audio is this video series is encoded to support Dolby Pro Logic II and is best experienced through a surround sound system.

Tom Clancy’s Ghost Recon 2 on Gamecube – Oh how I wish I had more positive remarks to make about you.

Despite sharing the same name as its Xbox sibling, this version of Ghost Recon 2 exists solely as a prequel to a game most people are more familiar with on Microsoft’s 128-bit system, yet its differences are most certainly not limited there.

Ghost Recon 2 on Xbox is the progenitor to modern tactical shooters, with its open map design, streamlined commands and context sensative actions that still make it a joy to play even today. Heck, the lumbering, heavy controls and cover mechanics were still in play with the seminal Ghost Recon Advanced Warfighter series, which really did take that approach as far it could go.

Unfortunately the same cannot be said for this Gamecube itteration of Ghost Recon 2. Instead of streamlining the complex commands of a Tom Clancy game it instead simplifies then; Rather than have excellent cover mechanics and weighty controls it goes for floaty bits of cover with even floatier weapon handling.

Ghost Recon 2 on Gamecube has more in common with a rails shooter, like Time Crisis, than a deep squad-based shooter. It has enemy placements that are quite literally triggered based on how far you progress through its very linear maps. To make matters worse, Ghost Recon 2 comes with some of the worst hit-detection I have ever experienced in a third person shooter.

To say this is a finished game is an absolute disgrace, especially since its main campaign can be completed in less than five hours.

I only wish I had nicer things to say about this one. Perhaps it is prettier than other Gamecube shooters and its sound design has an appropriate feel of cinematic espionage but its nothing similar to the high standard otherwise set out by the Tom Clancy brand.

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A LEGAL NOTICE:
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Any copyrighted footage I use is covered under fair use laws, or more specifically those listed under Section 30(1) of the UK Copyright, Designs and Patents Act 1989 and under section 107 of US Copyright Act 1976. This video exists purely for the purpose of research and criticism. I do not make a profit from any uploaded content, nor do I intend to. Thank you for watching.

Tom Clancy’s Ghost Recon 2 — Gameplay (PS2)


Tom Clancy’s Ghost Recon 2 gameplay on PlayStation 2.

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Tom Clancy’s Ghost Recon 2 |Xbox| Hard Difficulty FPP Mode | 1440p | Longplay Full Game Walkthrough


Full game longplay of Tom Clancy’s Ghost Recon 2, 2011: Final Assault, The Xbox version, played on Hard Difficulty, with a focus on FPP camera action, an option in the menu. Recorded with the dreaded input lag, but ina higher quality, in 1440p recording with higher bitrate. Beautiful grass. Previous, older longplay of GR2 on my channel, was recorded via composite cables with messed up contrast, in 720p, and on Normal Difficulty. There have been moments where I tried to pass the fragment of a mission about 15 times, and couldn’t sooooo I helped myself a bit. It was both excruciating to play and probably watch if not for the “help”. :((

Thanks for watching and also for reading the description, do consider hitting that Like and Subscribe button if you enjoyed my hardship at getting shit on in this classic game!

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Aaaaaaan my god was it a pain in the ass to finish it. The input lag is one nightmare. Terminator enemies is the second one. The AI is literally braindead. Both teammates and enemies. But boy oh boy when they decide to shoot, that’s hilarious. It kind of feels scripted though. Like every enemy when spawned has his own sort of “fate” or script. Either he stumbles about doing nothing and gets shit on, or he gets to put a headshot in me through the wall while not even aiming at me. But oh well. There have been a few bugs too, including the one on the bridge that literally made the game not progress and requiring a restart/cheat to finish the mission. Urghhhh. This is a classic Ghost Recon after all. For the patient, for the knowledgeable, and dare I say, for at least a bit skilled. Seriously, it ain’t easy. But at least it doesn’t send out literal hordes of enemies at me, unlike Summit Strike, where the enemy count is at least 2-3 times higher on normal, non-defense maps.

There is apparently only Ghost Recon Advanced Warfighter on the OG Xbox, to finish my series of Xbox Ghost Recon games played in Highest Difficulty and in high quality. More on that probably soon to come, this time I WILL use the no input delay method, as I’ve found a trick that can actually work! Revive your childhood memories: Dive into Rolling Thunder 2, available to play online!

Aaaaaand here comes the timestamp list.

Timestamps:
0:00:00 – Main Menu / Intro
0:03:05 – M01 Airfield
0:27:07 – M02 Pagoda
0:47:43 – M03 Ambush
1:04:45 – M04 Destroyed City
1:39:46 – M05 Battle
1:57:00 – M06 Train Yard
2:15:01 – M07 Pilot Down
2:25:25 – M08 Hospital Camp
2:46:01 – M09 Crossroads
3:02:40 – M10 Railway
3:25:06 – M11 Bridge
3:48:14 – M12 Fuel Depot
4:03:21 – M13 Convoy
4:30:50 – M14 Quarry
5:01:05 – M15 Dam
5:24:08 – Outro

Tom Clancy’s Ghost Recon 2 – Gameplay Xbox HD 720P


Tom Clancy’s Ghost Recon 2 – Gameplay Xbox HD 720P

How to play xbox 1 games on xbox 360: http://goo.gl/ujbmCz

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Played Xbox 1 on Xbox 360.For recording I used a Live Gamer HD Capture Card
*some games can have graphical issues, lags and other problems…

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